
- CMAKE TUTORIAL VISUAL STUDIO CODE
- CMAKE TUTORIAL VISUAL STUDIO DOWNLOAD
- CMAKE TUTORIAL VISUAL STUDIO WINDOWS
Your own project has to use a c++ version that is equal or higher to the specified version. No gui functionality is lost be keeping this property at “14”, all widgets have the same features at any c++ version. get conversion functions from and to std::u8string.

When set to “20”, the tgui::String class will e.g. using std::variant and std::optional instead of emulating them with c++14 code).
CMAKE TUTORIAL VISUAL STUDIO CODE
When set to “17”, TGUI code will make use of slightly more efficient code (e.g. This option is set to “14” by default for maximum compatibility (TGUI code requires at least c++14, you can’t specify lower values). Sets which c++ standard should be used by TGUI. Static TGUI libraries will have “-s” at the end of their name.Īlthough it is possible to link SFML and TGUI in separate ways (by specifying a value for SFML_STATIC_LIBRARIES), you would typically link either everything dynamically or everything statically. Static libraries are included inside your executable while shared/dynamic libraries will require you to include the library as a separate file when distributing your executable (the. Sets whether you want to build shared or static libraries. More information on this can be found in the ‘Selecting backend in CMake’ tutorial. Sets the backend to use for rendering and OS interaction. On other operating systems you only need the Debug libraries if you actually want to be able to debug inside the TGUI libraries, so you can usually leave it at Release if you aren’t using Windows.
CMAKE TUTORIAL VISUAL STUDIO WINDOWS
On Windows you need to use Debug libraries when your project is in Debug mode and Release libraries when your project is in Release mode. Sets whether you want to build “Release” or “Debug” libraries. Below is a list of the most important settings that you can change with an explanation of what they do. Now it is time to change some settings for TGUI. You do not have to worry about all properties being displayed in red or if later only some are red. This guide will continue with the assumption that SFML has been found.ĬMake displays all new properties in red to indicate which properties already existed before pressing Configure and which are new. Both of these things are explained in more detail in the ‘Selecting backend in CMake’ tutorial.

If this is the case then you must set SFML_DIR to tell CMake where to find it or change the TGUI_BACKEND property if you do not wish to use SFML. Press “Finish” in this child window to continue.Īt this point, CMake may complain that it can’t find SFML.

The “Use default native compilers” should remain checked and the optional toolset edit box can remain empty. You can change the platform to “Win32” or “圆4” if you want to change the default. Normal “MinGW Makefiles” can be selected when using a MinGW compiler with a different IDE. On Windows, you can select “Visual Studio xx yyyy” for Visual Studio and “CodeBlocks - MinGW Makefiles” for CodeBlocks. On Linux and macOS, you can select “Unix Makefiles”. Which one you should select depends on your OS and compiler. You will then be asked to select a generator. CMake will propose to create the folder for you when it didn’t exist yet. Once you filled in the two paths, you can click the “Configure” button. You could just call it “build” or you could provide a unique name in case you want to build different configurations and place each in its own build folder. The build directory for the binaries is a new folder that you can choose in which CMake will output its files. The source directory in CMake should be the TGUI directory that you downloaded.
CMAKE TUTORIAL VISUAL STUDIO DOWNLOAD
You can download the latest version here.

You need to use CMake in order to build TGUI. Building TGUI from source code (with CMake) Configuring CMake
